Search found 5 matches

by patrikp
Tue 24 May, 2016 09:28
Forum: Plug-In Developers
Topic: Access FAR settings from plugin
Replies: 2
Views: 13366

Access FAR settings from plugin

You are right, I found it in config.cpp... :(
by patrikp
Mon 23 May, 2016 10:39
Forum: Plug-In Developers
Topic: Access FAR settings from plugin
Replies: 2
Views: 13366

Access FAR settings from plugin

Hi, is it possible to access FAR settings from plugin? I would like to get two values: if external viewer is allowed and path to external viewer. I made this piece of not working code FarSettingsCreate fsc = { sizeof(FarSettingsCreate), NullGuid, INVALID_HANDLE_VALUE }; if (g_Plugin.Info.SettingsCon...
by patrikp
Fri 13 May, 2016 08:33
Forum: Plug-In Developers
Topic: Editor EE_CLOSE and RestoreScreen
Replies: 4
Views: 13735

Editor EE_CLOSE and RestoreScreen

Bingo :) Thanks
by patrikp
Fri 13 May, 2016 08:10
Forum: Plug-In Developers
Topic: Editor EE_CLOSE and RestoreScreen
Replies: 4
Views: 13735

Editor EE_CLOSE and RestoreScreen

Thanks for reply. Command you posted works as expected, but the issue still remains for my plugin. It doesn't work even for the following OpenW (removed ProcessEditorEventW , ProcessEditorInputW exports): HANDLE WINAPI OpenW(const struct OpenInfo * info) { intptr_t ret = g_Plugin.Info.Editor( L"...
by patrikp
Thu 12 May, 2016 15:08
Forum: Plug-In Developers
Topic: Editor EE_CLOSE and RestoreScreen
Replies: 4
Views: 13735

Editor EE_CLOSE and RestoreScreen

Hello, currently I am developing a plugin, which opens own editor. And after closing editor (by pressing ESC), active item from panel is unset. So I would like to fix that... In OpenW export I am saving panel screen: if (g_Plugin.Screen == INVALID_HANDLE_VALUE) { g_Plugin.Screen = g_Plugin.Info.Save...

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