Search found 5 matches
- Tue 24 May, 2016 09:28
- Forum: Plug-In Developers
- Topic: Access FAR settings from plugin
- Replies: 2
- Views: 13401
Access FAR settings from plugin
You are right, I found it in config.cpp...
- Mon 23 May, 2016 10:39
- Forum: Plug-In Developers
- Topic: Access FAR settings from plugin
- Replies: 2
- Views: 13401
Access FAR settings from plugin
Hi, is it possible to access FAR settings from plugin? I would like to get two values: if external viewer is allowed and path to external viewer. I made this piece of not working code FarSettingsCreate fsc = { sizeof(FarSettingsCreate), NullGuid, INVALID_HANDLE_VALUE }; if (g_Plugin.Info.SettingsCon...
- Fri 13 May, 2016 08:33
- Forum: Plug-In Developers
- Topic: Editor EE_CLOSE and RestoreScreen
- Replies: 4
- Views: 13772
Editor EE_CLOSE and RestoreScreen
Bingo Thanks
- Fri 13 May, 2016 08:10
- Forum: Plug-In Developers
- Topic: Editor EE_CLOSE and RestoreScreen
- Replies: 4
- Views: 13772
Editor EE_CLOSE and RestoreScreen
Thanks for reply. Command you posted works as expected, but the issue still remains for my plugin. It doesn't work even for the following OpenW (removed ProcessEditorEventW , ProcessEditorInputW exports): HANDLE WINAPI OpenW(const struct OpenInfo * info) { intptr_t ret = g_Plugin.Info.Editor( L"...
- Thu 12 May, 2016 15:08
- Forum: Plug-In Developers
- Topic: Editor EE_CLOSE and RestoreScreen
- Replies: 4
- Views: 13772
Editor EE_CLOSE and RestoreScreen
Hello, currently I am developing a plugin, which opens own editor. And after closing editor (by pressing ESC), active item from panel is unset. So I would like to fix that... In OpenW export I am saving panel screen: if (g_Plugin.Screen == INVALID_HANDLE_VALUE) { g_Plugin.Screen = g_Plugin.Info.Save...