LuaFAR for Editor

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Shmuel
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Re: LuaFAR for Editor

Post by Shmuel »

Latest post of the previous page:

LuaFAR for Editor v.0.9.0

Code: Select all

PLUGIN:
  [*] all utilities added by AddToMenu calls within a single usermenu file
      share a common environment that does not change until the next
      "Reload User File" operation (or until FAR termination);
  [+] plugin checks LuaFAR version;
  [*] error handler (far.OnError) improved;
  [*] plugin (as it is supplied) does not embed LuaFAR library;
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Re: LuaFAR for Editor

Post by Shmuel »

LuaFAR for Editor v.0.9.1

Bugfix: configuration changes were not saved in the history file.
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Re: LuaFAR for Editor

Post by Shmuel »

LuaFAR for Editor v.0.10.0

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[!] `far2.history' module was raising error given an empty history file.
[*] `far2.history' module renamed to `history'.
[*] configuration changes done by a user script are reverted by the
    plugin after the script exits.
[*] lf4ed.config: always returns configuration existed prior to the call.
[!] far.OnError: eliminate jumps to embedded scripts.
[!] far.OnError: jump to incorrect line in another file, when there
    was selection in the current file (the bug existed since v. 0.9.0).
[*] Main Menu, Config. Menu: removed separators after the built-in items.
    (They can be added via files _usermenu.lua).
[*] The plugin's DLL, as supplied, now embeds scripts and modules in
    source code form (not compiled). That allows to work with LuaJIT.
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Re: LuaFAR for Editor

Post by Shmuel »

LuaFAR for Editor v.0.11.0

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[+] Plugin can be called from the command line, via `lfe' prefix.
    A new function `AddCommand' was added.
[!] lf4ed:config: changes to the "ReturnToMainMenu" option did not work.
[!] lf4ed:config: changes were not reverted in case of error.
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Re: LuaFAR for Editor

Post by Shmuel »

LuaFAR for Editor v.0.12.0
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Re: LuaFAR for Editor

Post by Shmuel »

LuaFAR for Editor v.0.12.1

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[!] LuaFAR version check was done after the exported functions were
    already connected (that is, too late).
[*] Requires LuaFAR version 1.1.
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Re: LuaFAR for Editor

Post by Shmuel »

LuaFAR for Editor v.2.0.0

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PLUGIN:
  [*] First Unicode version.
  [*] Requires LuaFAR version 2.0.0.
  [*] s:find() accesses unicode.utf8.find(s), the same goes for all
      string function names. To access the standard string library,
      write string.find(s), etc.
Sort Lines:
  [*] "Case sensitive" checkboxes added. Help files updated.
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Re: LuaFAR for Editor

Post by Shmuel »

LuaFAR for Editor v.2.0.1

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PLUGIN:
  [+] Added function unicode.utf8.cfind (see the manual).
Sort Lines:
  [+] Added variable `i' (number of selected line). Help files updated.
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Re: LuaFAR for Editor

Post by Shmuel »

LuaFAR for Editor v.2.1.0

Code: Select all

PLUGIN:
  [!] Fixes to work with Unicode file names and paths (LuaFAR 2.2 required).
Sort Lines:
  [+] Added constant `I' (number of lines in selection). Help files updated.
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Re: LuaFAR for Editor

Post by Shmuel »

LuaFAR for Editor v.2.2.0

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PLUGIN:
  [+] Localization of the configuration dialog.
  [+] Utility for localization of script packets.
Sort Lines:
  [!] Fixed shortcut keys in the dialogs.
  [!] Sorting made stable.
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Re: LuaFAR for Editor

Post by Shmuel »

LuaFAR for Editor v.2.3.0

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PLUGIN:
  [*] 'Reload User File' operation resets `package.loaded', in
      order to behave as close as possible to the initial loading.
  [+] new callback ("resident") function ExitScript.
  [+] function AddToMenu supports localization.
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Re: LuaFAR for Editor

Post by Shmuel »

LuaFAR for Editor v.2.4.0

Code: Select all

PLUGIN:
  [+] AddToMenu: parameter "where" can include letter "d" (for "dialog").
  [*] AddToMenu, AddCommand: unlimited number of additional arguments.
  [*] Installed scripts get their parameters in a table (was: 2 parameters).
      The table may also include fields "From" and "hDlg".
  [!] Fix "Reload user file" with default plugin settings.
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Re: LuaFAR for Editor

Post by Shmuel »

LuaFAR for Editor v.2.5.0

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PLUGIN:
  [!] Error when calling "Block Sum" or "Lua Expression" settings dialogs.
  [!] Utilities could interfere with each other via parameters table.
Lua Script
  [+] Parameters can be passed to the script. Parameters dialog added.
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Re: LuaFAR for Editor

Post by Shmuel »

LuaFAR for Editor v.2.6.0

Code: Select all

PLUGIN:
  [*] Lua modules used by the plugin do not set global variables.
      Use the value returned by `require`.
Sort Lines:
  [*] A single "undo" in Editor undoes the entire operation.
Reformat Block:
  [*] A single "undo" in Editor undoes the entire operation.
Block Sum:
  [*] The dialog moved from the configuration to the utility.
  [+] The result can be edited in the dialog.
  [*] Items immediately followed by [,;:] are considered valid.
Lua Expression:
  [*] The dialog moved from the configuration to the utility.
  [+] The result can be edited in the dialog.
  [+] If there's no selection, the current line is processed.
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Re: LuaFAR for Editor

Post by Shmuel »

LuaFAR for Editor v.2.7.0

Code: Select all

PLUGIN:
  [+] 64-bit build added (works with 64-bit LuaFAR).
  [*] Plugin keeps its data in "%APPDATA%\LuaFAR for Editor" directory
      (was: in the plugin directory).
Shmuel
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Re: LuaFAR for Editor

Post by Shmuel »

LuaFAR for Editor v.2.7.1

The build of 2.7.0 was broken due to an error in Makefile.
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